Wotan Games today
After years on the Isle of Avalon, we returned to continue our task to bring great board games to the world. Wotan Games reformed with some of the original people, artists and designers and set up in Kensington in London.
We returned with our first new title of Camelot – The Build this was a quick to learn light-hearted game to finish the building of Camelot as King Arthur has no idea where the toilets go as Kings don’t do Tapestries.
We followed on quickly with Camelot – The Court a chance to enter the Grand Hall of Camelot, leave your war bling and join in the push and shove to get closer to the King and Queen for glory, honour and victory. Oh good grief Knights in Tights !
And now we prepare ourselves to be soaked in the Glory of the Nordic world, a cataclysmic clash of Epic proportions as the War of The Nine Realms makes its way to the production line. Can you win as the Gods of the Norse or defeat them?
Wotan Games – A Brief History
This is when things really got motoring as by the time of the next game, a Swedish company (Lancelot Games) and a French Company (Oriflame) had joined the publishing group and Excalibur was printed in 1989 and distributed in four language editions as well as distribution in the US via Iron Crown Enterprises. Three more games, V.I.P.E.R and Flux and Robin Hood were published under these arrangements. At about this time the Wotan Games products were amongst the best selling board games and regularly featured in the Virgin Games best sellers tables.
But by the mid 90’s had life started to become difficult. Our German publisher, Laurin, had folded and both Lancelot Games & Oriflame had contracted considerably and withdrawn from the publishing group. Despite having a stable of proven products, publishing for the UK market only was barely viable and our last, and in many ways best playing, product, Merlin was published under the most trying of circumstances. Only a thousand copies were printed and although these sold quite quickly, the project lost money despite very obvious economies in production and artwork. Merlin was the last of the line for this incarnation of Wotan games. To say this is a shame is an understatement. Wotan had served its apprenticeship, pubished games of varying degrees of complexity and playability and at the very moment that board game sales were on a steep downward slope we had a bunch of designs that combined much simpler rule sets with greatly enhanced game play. Such is life.